Prowlers & Paragons is a narration-driven system. The rules in this game are not effects driven. For the most part, they don’t tell you what happens. Instead, they tell you who gets to describe what happens. And that’s what it’s all about in Prowlers & Paragons: describing what happens. The players and the gamemaster take turns narrating events in the game world. This makes the game feel more like an exercise in collaborative storytelling than a typical roleplaying game.
Prowlers & Paragons is rules light. It’s chock full of gross oversimplifications and blatant inaccuracies that mimic comic book tropes rather than real-world facts. This also makes Prowlers & Paragons a simple game with a streamlined set of rules. Once you know what you’re doing, you should be able to play without ever opening the book.
Finally, Prowlers & Paragons is designed to emulate four-color superhero comics. The game is about the heroic things the characters do and the heroic burdens they shoulder. Mundane matters get little attention. There aren’t detailed rules for dealing with money and wealth, but there most definitely is a rule for smashing into a bank vault. Let’s be perfectly clear: This is not a deep and cerebral game. Prowlers & Paragons was designed to let you play stories about super heroes who save the world and beat the snot out of villains who richly deserve it. Like so much of the genre, Prowlers & Paragons is a gleefully unapologetic exercise in heroic wish fulfillment.
The world needs heroes! Take a stand! Join the fight!
BE A HERO